Arkisto

hezrou 5e

[5][3] Despite their love for fighting, hezrous were not opposed to diplomacy, even with mortals, and might engage in trade when carrying cargo such as slaves. Size [1][4], They gladly forced their way into and behind enemy ranks, where their foul stench could overwhelm as many and as early as possible and they were free to rip into their opponents with tooth and claw. [13][14], Demogorgon also employed many hezrous as lieutenants, although his were twice the size of any others within the Abyss.

Homeland(s) They often supervised lesser demonic entities while working as the toadies of more sinister threats. 11 Tag(s) Humanoid Demon, Basic Rules Bite.

They normally patrolled the abyssal layers, enacted the will of their respective demon lords and nalfeshnees, and tyrannically controlled lesser demons like dretches[4] and chasmes. When against non-evil entities, they opened combat by casting blasphemy, then favored chaos hammer or unholy blight from time to time as suited their foes. They enter most battles by using blasphemy, and follow it with an occasional chaos hammer or unholy blight, depending on the alignment of their opponents. On Social Media: Roll20® is a Registered Trademark of The Orr Group, LLC. Hit: 11 (2d6 + 4) slashing damage. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours. The Abyss ©2020 Wizards. Our way of saying thanks! Multiattack. They would willingly enter their service and complete a major task like the destruction of a hated location or retrieval of a powerful artifact at the cost of trapping the mortal or a loved one in the Abyss and having them serve as a mane for eternity. Keyword(s) Chaotic, evil Tanar'ri

Language(s) Creatures with an 8 challenge rating (5e), Creatures with an 11 challenge rating (3e), https://forgottenrealms.fandom.com/wiki/Hezrou?oldid=559883. 1e

All rights reserved. Update your cookie preferences, Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks. 4th Edition Statistics[2] Average height In fact, his primary servant, Darkness Given Hunger, was actually a hezrou demon whose possession of the largest known black pudding had been made permanent through magic, fusing the two together. [3][4], Hezrous were obedient and simple yet dangerously powerful beings, and as such were among the dominant monsters within the Abyss.

Stench. [4], Hezrous were large demonic monstrosities that stood 8 feet (2.4 meters) tall and weighed 750 pounds (340 kilograms). As they press their attacks into the heart of an enemy's forces, their foul stench can sicken even the toughest foes. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Use code, ©2020 D&D Beyond | All Rights Reserved | Powered by Fandom Games. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn.

Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn.

The hezrou has advantage on saving throws against spells and other magical effects.

On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours. Type Every now and then in a century, hezrous went on what were called Dark Walks, plane-shifting to the mortal realm to make pacts with desperate souls. [4], Hezrous were cunning on the battlefield and could fulfill roles as both powerful warriors and capable sergeants. Alignment [12], The Faceless Lord Juiblex was served primarily by hezrous who paid him significant fealty in victims. Although physically powerful, they are weakminded and hezrous can easily be duped into sacrificing themselves by more powerful demons.

4e General Information

3e

[11] Hezrous often sought to make themselves useful to their masters so as to ensure they were not sent into unwinnable front-line situations, as they were seen as somewhat expendable.

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271. Within their wide maws were rows of blunt teeth that had a powerful crushing force and a series of long spikes ran down their backs.Hezrous could walk on either two feet or on hands and feet, but always fought sta… Take your favorite fandoms with you and never miss a beat. They gladly served under more powerful demons or even summoners who supported their behavior.

Within their wide maws were rows of blunt teeth that had a powerful crushing force and a series of long spikes ran down their backs. 5th Edition Statistics[1] Alignment A cool dude. 5e

Demon [15], The hezrou Zaxis was actually a fallen marilith named Bethsiva, whose child was the balor Baalbisan with a rank even higher than hers.[12]. Its nice that they added variants like that.

Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. 8 By continuing to use our site, you consent to our use of cookies. Making custom character sheets is easier than ever with a special, streamlined game type to build and test them. Large fiend (demon), chaotic evil. Chaotic evil

On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours. Hezrous enjoy melee combat even more than vrocks do. The hezrou makes three attacks: one with its bite and two with its claws. This site works best with JavaScript enabled. Alignment Fiend

2nd Edition Statistics[4] You summon a hezrou that appears in an unoccupied space you can see within range. Always chaotic evil I think you are looking for a Glabrezu lol. Jump to: navigation, search. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. Leaning into the poison toad theme. [4], Normal demonic resistances, immunity to non-magical weapons, telepathy, and summoning, particularly of dretch mobs and other hezrou, were also among their powers. Hezrou

Please enable JavaScript to get the best experience from this site. [9] Hezrous were not particularly intelligent, intuitive, or otherwise mentally capable, a fact that was seen as a virtue by their masters as scheming was not their job. Size Melee Weapon Attack: +7 to hit, reach 5 ft., one target. [11], Hezrous had a kind of half-organic armor plating under their flesh, an ancient alteration made by the sibriexes.

[4] Otherwise, when on the Material Plane they recruited dull-witted followers in trolls, hill giants, ogres, and other creatures known for their power. Chaotic evil 3e 1e 8 ft.[3]

Large Size

There is a Gnoll looking version featured in Baldur's Gate: Descent into Avernus, near the end of the module. Magic Resistance. They also help us understand how our site is being used. Please review the TOS and Privacy Policy. [3][8] Hezrous could walk on either two feet or on hands and feet, but always fought standing upright.

Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. 1st Edition Statistics[5] I made Ascariel the Unanticipated, who is a demon featuring in my Greyhawk game.

5e SRD:Hezrou.

Alignment Terms of Service and Privacy Policy Update. Appearance I assume that is the influence of Yeenoghu. [2] Their love of combat surpassed that of vrocks and the two possessed similar eating habits. [3], Their amphibian skin exuded a toxic substance that produced a cloud of noxious gas when they were agitated while their own olfactory senses were quite sharp. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. A hezrou's main motivating factor was food, followed by a desire for wanton destruction. Oh, that’s cool. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 12 Constitution saving throw or be poisoned until the start of its next turn. Roll initiative for the hezrou, which has its … They bore a superficial resemblance to a toad in humanoid form, with arms and hands instead of forelegs. From D&D Wiki. 5e Monster Manual said: Hezrous serve as foot soldiers in the demonic hordes of the Abyss. Hezrous (pronounced: /ˈhɛzroʊ/ HEZ-ro[7] or: /ˈhɛtzroʊ/ HETZ-ro[4]), were type II[5] tanar'ri demons[3] that were known for their simplicity in control and desires. Origin Get 15% off D&D's spookiest titles! Actions: Multiattack.

Claw. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours. At their core, hezrous functioned as enforcers, either as sturdy foot soldiers or solid sergeants. [3], Hezrous were integral to both the Blood War and the day-to-day proceedings of the Abyss in general.

[2][4][1], Despite not being particularly good at scheming, hezrous still made use of temptation, making simple but cruel deals to those in states of despair. Celestial, Draconic,[6] Abyssal,[1] Telepathy[1][3] Updated Dynamic Lighting now does as much and even more than our legacy system! They eagerly press an attack deep into the heart of enemy forces, so their stench can take effect as quickly as possible. Alignment

Elemental

Stench. [10], It was possible for a marilith to be demoted to a hezrou as a punishment, bringing a change in sex from female to male.

They were somewhat ineffective against non-demonic beings as many of their abilities didn't work against evil outsiders. Roll20 uses cookies to improve your experience on our site. Forgotten Realms Wiki is a FANDOM Games Community.

Type

Hit: 15 (2d10 + 4) piercing damage.

3rd Edition Statistics[3] Hezrous were large demonic monstrosities that stood 8 feet (2.4 meters) tall and weighed 750 pounds (340 kilograms). [10] Their ability to focus on simple tasks, oversee armies, lack of plotting skill, and great numbers made them ideal for their duties. Subtype(s) Challenge rating Various depictions of hezrous.

2e

Large The hezrou’s attitude depends on the value of the food used as a material component for this spell. Demon

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